Traveling on foot at a slow pace allows the party to move up to 2 hexes in an adventuring day. Your travel pace will determine how much ground you are able to cover in a given day, and you have three options: slow pace, normal pace, or fast pace. At the start of an adventuring day, the party will need to declare its travel pace. Setting Your PaceĮach hex on the travel map represents a distance of 3 miles. This process repeats until the party reaches its destination. If the party makes it through the night, then another adventuring day begins. Each adventuring day begins with the party declaring its pace, traveling (while resolving any trouble that pops up along the way), and then making camp for the night. Travel in Barovia is counted in adventuring days, which work similarly to combat rounds. For more information, see Hunger and Thirst. Before setting off on a journey, make sure you’ll be able to sustain yourself along the way. Coming PreparedĮven in Barovia, your character will need to eat and drink to stay alive. Either way, here’s a travel system for getting around Barovia that works very similarly to how it did in Kalteyja. Your adventures in Barovia will inevitably require you to move from one point of interest to another.
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